﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace JumpNFight.Weapons
{
    struct FlameParticle
    {
        public bool IsTouchingGround;
        public int OwnerID;
        public float Dt;
        public float Lifetime;
        public Vector2 Position;
        public Vector2 Velocity;
    };

}
